It's been a challenge achieving the 2D look for 3D objects.
Maya's Toon Shader was just not cutting it because I had very little control of the lines and edges.
Lines would render based on the distance from the camera, and there were many problems.
Eventually I achieved this finished look Compositing a Maya Vector render for the line, and a Mental Ray render using surface shaders linked wit texture maps for lines insides the shapes (like the arcs on the head of the screw/Bolt) and for the fill.
These two renders were then composited and color corrected in After Effects.
I also tried playing with the line making it more gray instead of pure black (seen in the image)
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